I am a dedicated 3D Artist specializing in character modeling, texturing, grooming, and real-time hair for AAA games and interactive projects. I deliver high-quality, optimized assets that meet industry standards and production-ready requirements.
Experience in both studios and portfolio projects has sharpened my skills, expanded my creative approach, and kept me up to date with the latest 3D tools and techniques.
With strong problem-solving abilities and a collaborative mindset, I thrive in creative teams, delivering visually compelling results that align with project goals and elevate the quality of the final product. I have also conducted R&D to identify efficient workflows that maintain high-quality results while staying true to the original concept.
Specialized in creating real-time hairstyles for AAA titles.
Worked on familiar AAA IPs, contributing to high-quality production pipelines.
Conducted R&D for stylized hairstyles, improving efficiency and visual fidelity.
Delivered optimized assets while maintaining industry standards for realism.
Created game-ready assets optimized for mobile and web platforms.
Specialized in realistic & stylized modeling, texturing, and asset optimization.
Designed and implemented rigging, skinning, and animation-ready assets.
Integrated models into Unity, ensuring proper lighting and performance.
Collaborated with production teams and mentored junior artists.
Created game-ready character and environment models
Handled rigging and animation to ensure assets were production-ready.
Produced concept sketches to support the asset design process.
Collaborated closely with the team in a fast-paced development environment.